when will chaos space marines get 2 woundswho came first, noah or abraham
A hasty bit of rethinking and retooling, along with some new lore, saw the idea of a schism in the Imperium being born. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen. This means you cant run a Cultists-only army at least for now. In addition, Chaos Space Marines have Daemon Weapons, special Relic upgrades for weapons, most of which require a specific mark of Chaos. This is particularly a challenge when it comes to your Psyker characters: Youll typically want a Master of Possession, but will seldom want to waste his casts on doing Psychic Interrogation, forcing you to find a way to fit another psyker character into the army and that has to be an HQ choice. That HELBRUTE can shoot as if it were your Shooting phase, but it has to target either the closest enemy or a unit that targeted it (the target must be eligible, so you cant use this to pick off a CHARACTER). Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. While well cover Abaddons impact on Black Legion armies in the legion article for them (spoiler: Hes a must-take), when Abaddon is your Warlord (and he must be if you include him), then he gains the AGENT OF CHAOS keyword, allowing you to mix him with other legions and armies in the Supreme Command Detachment. Add 1 to wound rolls for attacks made with melee weapons by models in that unit. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. To build out some character in your force, wed recommend looking at a Sorcerer with Jump Pack, to be able to take advantage of more Psychic abilities while zipping around the board, giving Warptime to your troops in unexpected places, and keeping your opponent on their toes. With a slim choice of secondary objectives that mostly require interacting with your opponent, its on you to get out there and rip their limbs off, then beat them with said limbs. The mighty Leviathan offers a 2+ save over its Contemptor-bodied brethren, but still comes with the 1 CP cost and the challenge of being a unit that neither shoots nor fights well enough to be worth its cost. In addition, Psykers who take a mark get a free power related to the mark and those powers are pretty good. . These aren't bad choices, but they aren't without issues. As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. As a unit, Cultists are fragile and they dont shoot or fight particularly well. Stratagem as well. Legionaries come in units of 5 models and come with bolt pistol and boltgun, plus 3 attacks and yes, 2 wounds. They get +1 to all hit rolls until your next psychic phase. Hes not worth taking, and its a shame they managed to make the standard army leader one of the most boring models in the book. Where youll want to watch out for this is with the factions special characters, many of whom have the CHAOS LORD keyword. Each subfaction has its own Traits, Relics, and Stratagems setting it apart from its traitorous siblings. Their hellflamers benefit from the Let The Galaxy Burn, meaning youre throwing out 4+2d6 S5 AP1 D2 autohits every turn. Pick a
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